SetPlayerRotation: Difference between revisions

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This example code makes the player named Cheesepie look south.
This example code makes the player named Cheesepie look south.
<syntaxhighlight lang="lua">function discoTime ( player, command )
<syntaxhighlight lang="lua">function discoTime ( player, command )
-- Randomly choose a new playe rotation and set it
    -- Randomly choose a new playe rotation and set it
newRotation = math.random ( 0, 360 )
    newRotation = math.random ( 0, 360 )
    setPlayerRotation ( player, newRotation )
    setPlayerRotation ( player, newRotation )
end
end


--When 'disco' command is typed
--When 'disco' command is typed
function initiateDiscoMode ( player, commandName )
function initiateDiscoMode ( player, commandName )
--Trigger a random change in player rotation every second.
    --Trigger a random change in player rotation every second.
--Send the player who activated discoTime to the function so his rotation will be changed.
    --Send the player who activated discoTime to the function so his rotation will be changed.
setTimer (discoTime, 1000, 0, player )
    setTimer (discoTime, 1000, 0, player )
end
end
addCommandHandler ( "disco", initiateDiscoMode )</syntaxhighlight>
addCommandHandler ( "disco", initiateDiscoMode )</syntaxhighlight>

Revision as of 08:05, 11 October 2007


This example allows a player to type the command 'disco', which will result in the player being rotated to a random direction every 1 second, infinite times.

Syntax

bool setPlayerRotation ( player thePlayer, float rotation )         

Required Arguments

  • thePlayer: The player to set the rotation of
  • rotation: A float specifying the desired rotation.

Returns

Returns true if successful, false otherwise.

Example

This example code makes the player named Cheesepie look south.

function discoTime ( player, command )
     -- Randomly choose a new playe rotation and set it
     newRotation = math.random ( 0, 360 )
     setPlayerRotation ( player, newRotation )
end

--When 'disco' command is typed
function initiateDiscoMode ( player, commandName )
     --Trigger a random change in player rotation every second.
     --Send the player who activated discoTime to the function so his rotation will be changed.
     setTimer (discoTime, 1000, 0, player )
end
addCommandHandler ( "disco", initiateDiscoMode )

See Also