SetPlayerArmor: Difference between revisions

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<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
This example removes the armor of a player.
This example removes the armor of a player.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">function givePlayerArmor ( player, command )
function armorOff ( thePlayer, command )
setPlayerArmor ( player, 100 ) --Set player's armor to 100 when he types the command 'addarmor'
    setPlayerArmor ( thePlayer, 0 )
end
end
addCommandHandler ( "addarmor", givePlayerArmor )


addCommandHandler ( "armoroff", armorOff )
function removePlayerArmor ( player, command )
</syntaxhighlight> </section>
setPlayerArmor ( player, 0 ) --Set player's armor to 0 when he types the command 'removearmor'
end
addCommandHandler ( "removearmor", removePlayerArmor )</syntaxhighlight> </section>


==See Also==
==See Also==
{{Player functions}}
{{Player functions}}
{{Server function}}
{{Server function}}

Revision as of 22:32, 7 October 2007

This function allows you to set the armor value of a player.

Syntax

bool setPlayerArmor ( player thePlayer, float playerArmor )

Required Arguments

  • thePlayer: the player whose armor you want to modify.
  • playerArmor: the amount of armor you want to set on the player. Valid values are from 0 to 100.

Returns

Returns true if the armor was changed succesfully. Returns false if an invalid player is specified, or the armor value specified is out of acceptable range.

Example

Click to collapse [-]
Server

This example removes the armor of a player.

function givePlayerArmor ( player, command )
	setPlayerArmor ( player, 100 ) --Set player's armor to 100 when he types the command 'addarmor'
end
addCommandHandler ( "addarmor", givePlayerArmor )

function removePlayerArmor ( player, command )
	setPlayerArmor ( player, 0 ) --Set player's armor to 0 when he types the command 'removearmor'
end
addCommandHandler ( "removearmor", removePlayerArmor )

See Also