SetPickupType
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This function allows changing the type of a pickup to a Weapon, Armour or Health pickup, and allows you to set the health points or the weapon and ammo that the pickup will give.
Syntax
setPickupType ( pickup thePickup, int type, int amount/weapon, [ int ammo ] )
Required Arguments
- thePickup: The pickup which you wish to change the settings of
- type: An integer representing the type of pickup. You can choose from:
- 0: Health Pickup
- 1: Armour Pickup
- 2: Weapon Pickup
- amount/weapon: An integer representing the amount of Health points or Armour points a pickup has. If the type is a Weapon pickup, then it represents the Weapon ID of the weapon pickup. The 'ammo' field must be specified if the type is Weapon Pickup.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- ammo: An integer representing the amount of ammo a pickup contains. This argument is only valid when the pickup type is a Weapon Pickup, and must be specified in that case.
Example
This example changes the pickup time every time someone hits it
Click to expand [+]
ServerThis example changes a local player's pickup every time the spacebar key is pressed down
Click to expand [+]
ClientSee Also
- createPickup
- getPickupAmmo
- getPickupAmount
- getPickupRespawnInterval
- getPickupType
- getPickupWeapon
- isPickupSpawned
- setPickupRespawnInterval
- setPickupType
- usePickup