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Revision as of 17:12, 26 November 2014 by AlexTMjugador (talk | contribs) (Added OOP syntax)
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This function sets the gravity level of a ped.


bool setPedGravity ( ped thePed, float gravity )

OOP Syntax Help! I don't understand this!

Method: ped:setGravity(...)
Variable: .gravity
Counterpart: getPedGravity

Required Arguments

  • thePed: The ped whose gravity to change.
  • level: The level of gravity (default is 0.008).


Returns true if the gravity was successfully set, false otherwise


This example allows the user to type a command to change their gravity:

function consoleSetPlayerGravity ( thePlayer, commandName, level )
	if thePlayer and level then
		local success = setPedGravity ( thePlayer, tonumber ( level ) )  -- Set the gravity
		if not success then                           -- Check if setPlayerGravity was false (not successful)
			outputConsole( "Failed to set ped gravity", thePlayer )  -- If success is false, meaning gravity could not be set, this message will show
addCommandHandler ( "setplayergravity", consoleSetPlayerGravity )

See Also