SetPedAnimationSpeed: Difference between revisions

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==Example==
==Example==
{{Example}}
<section name="Server" class="server" show="true">
In this example we give the animation of dancing to the player and after 5 seconds it becomes 0.2s slower.
<syntaxhighlight lang="lua">
addCommandHandler('dance',
  function( player, cmd )
      setPedAnimation( player, 'DANCING', 'DAN_Down_A', -1 )
      source = player
      setTimer(function()
          setPedAnimationSpeed( source, 'DAN_Down_A', 0.2 )
      end,5000,1)
  end
)
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Ped_functions}}
{{Ped_functions}}

Revision as of 11:09, 14 October 2019

Sets the speed of a currently running animation for a particular player or ped.

Syntax

bool setPedAnimationSpeed ( ped thePed [, string anim = "", float speed = 1.0 ] )

OOP Syntax Help! I don't understand this!

Method: ped:setAnimationProgress(...)


Required Arguments

  • thePed: the player or ped you want to change animation speed of.

Optional Arguments

  • anim: the animation name it will affect.
  • speed: a float containing the speed between 0.0–1.0 you want to apply to the animation. This limitation may be adjusted in the future, so do not provide speeds outside this boundary.

Returns

Returns true if successful, false otherwise.

Example

Click to collapse [-]
Server

In this example we give the animation of dancing to the player and after 5 seconds it becomes 0.2s slower.

addCommandHandler('dance',
  function( player, cmd )
      setPedAnimation( player, 'DANCING', 'DAN_Down_A', -1 )
      source = player
      setTimer(function() 
          setPedAnimationSpeed( source, 'DAN_Down_A', 0.2 )
      end,5000,1)
   end
)

See Also