SetMarkerType: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 19: Line 19:
<syntaxhighlight lang="lua">marker = createMarker ( 1000, 1000,1000, 0, 255, 0, 0 )  
<syntaxhighlight lang="lua">marker = createMarker ( 1000, 1000,1000, 0, 255, 0, 0 )  
setMarkerType ( marker, 1)</syntaxhighlight>
setMarkerType ( marker, 1)</syntaxhighlight>
==See Also==
{{Marker}}

Revision as of 19:53, 20 May 2006

Description

This function sets an ID number that corresponds to a particular visual style of marker.

Syntax

bool setMarkerType ( marker marker, int type)

Required Arguments

  • marker: A marker class referencing the specified marker.
  • type: An integer (whole number) referring to the type of marker (see below).

Acceptable type values

  • "checkpoint": Checkpoint
  • "ring": Ring (doughnut-shaped)
  • "cylinder": Cylinder
  • "arrow": Animated arrow pointing down

Example

marker = createMarker ( 1000, 1000,1000, 0, 255, 0, 0 ) 
setMarkerType ( marker, 1)

See Also

Template:Marker