SetGlitchEnabled: Difference between revisions

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Returns ''true'' if successful, ''false'' otherwise.
Returns ''true'' if successful, ''false'' otherwise.


===Example===
==Example==
This example enables all glitches in the server.
This example enables all glitches in the server once the resource is loaded.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
setGlitchEnabled ( "quickreload", true )
function resourceStart ()
setGlitchEnabled ( "fastmove ", true )
    setGlitchEnabled ( "quickreload", true )
setGlitchEnabled ( "fastfire ", true )
    setGlitchEnabled ( "fastmove", true )
    setGlitchEnabled ( "fastfire", true )
end
addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource() ) )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Server functions}}
{{Server functions}}

Revision as of 18:58, 19 May 2009

This function enables or disables glitches that are found in the original Single Player game that can be used to gain an advantage in multiplayer.

By default all these glitches are disabled - use this function to enable them.

Syntax

bool setGlitchEnabled ( string glitchName, bool enable )

Required Arguments

  • glitchName: the name of the property to set. Possible values are:
    • quickreload - This is the glitch where switching weapons auto-reloads your weapon, without actually performing the reload animation.
    • fastmove - This is the glitch that can be achieved by a certain key combinations whilst standing up after crouching, which allows you to move quickly with slow weapons (e.g. deagle).
    • fastfire - This is the glitch that can be achieved by cancelling the full fire animation, allowing you to shoot with slow-fire weapons (e.g. deagle) much faster.
  • enable: whether or not to enable the glitch..

Returns

Returns true if successful, false otherwise.

Example

This example enables all glitches in the server once the resource is loaded.

function resourceStart ()
    setGlitchEnabled ( "quickreload", true )
    setGlitchEnabled ( "fastmove", true )
    setGlitchEnabled ( "fastfire", true )
end
addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource() ) )

See Also