Difference between revisions of "ResetWeaponFiringRate"

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__NOTOC__
 
__NOTOC__
 
{{Client function}}
 
{{Client function}}
Reset the firing rate to be used when you set the custom weapon to the firing state to its default.
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{{Needs_Example}}
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This function resets the firing rate of a [[Element/Weapon|custom weapon]] to the default one.
  
 
==Syntax==
 
==Syntax==
 
<syntaxhighlight lang="lua">bool resetWeaponFiringRate ( weapon theWeapon )</syntaxhighlight>
 
<syntaxhighlight lang="lua">bool resetWeaponFiringRate ( weapon theWeapon )</syntaxhighlight>
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{{OOP||[[Element/Weapon|weapon]]:resetFiringRate}}
  
 
===Required Arguments===
 
===Required Arguments===
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{{Requirements|n/a|1.3.0-9.04555|}}
 
{{Requirements|n/a|1.3.0-9.04555|}}
  
==See Also==
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==See also==
 
{{Client weapon creation functions}}
 
{{Client weapon creation functions}}

Revision as of 16:49, 23 December 2014

Accessories-text-editor.png Script Example Missing Function ResetWeaponFiringRate needs a script example, help out by writing one.

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This function resets the firing rate of a custom weapon to the default one.

Syntax

bool resetWeaponFiringRate ( weapon theWeapon )

OOP Syntax Help! I don't understand this!

Method: weapon:resetFiringRate(...)

Required Arguments

  • theWeapon: the weapon to reset the firing rate of.

Returns

Returns true on success, false otherwise.

Requirements

Minimum supported server n/a
Minimum supported client 1.3.0-9.04555

Note: Using this function requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.04555" />

See also