PhysicsDestroy

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Revision as of 16:47, 18 February 2020 by CrosRoad95 (talk | contribs) (Created page with "__NOTOC__ {{Client function}} Use to destroy shape, constraint, static collision or rigid body. If rigid body got destroyed, all connected constraints will destroyed too If...")
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Use to destroy shape, constraint, static collision or rigid body.

If rigid body got destroyed, all connected constraints will destroyed too If shape got destroyed, shape got removed from all compound shapes which uses this shape and all rigid bodies and static collision which uses this shape got destroyed

Syntax

bool physicsDestroy( physics-element thePhysicsElement )             

Required Arguments

  • thePhysicsElement: shape, constraint, static collision or rigid body.

Returns

True if element got destroyed

Example

This example does nothing ¯\_(ツ)_/¯


See Also