OnPlayerWeaponSwitch: Difference between revisions

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*'''previousWeaponID''': An integer representing the weapon that was switched from
*'''previousWeaponID''': An [[int|integer]] representing the [[weapons|weapon]] that was switched from
*'''currentWeaponID''': An integer representing the weapon that was switched to
*'''currentWeaponID''': An [[int|integer]] representing the [[weapons|weapon]] that was switched to


==Source==
==Source==

Revision as of 17:44, 16 January 2010

This event is triggered when a player switches weapons.

Parameters

int previousWeaponID, int currentWeaponID
  • previousWeaponID: An integer representing the weapon that was switched from
  • currentWeaponID: An integer representing the weapon that was switched to

Source

The source of this event is the player that switched his weapon.

Example

This example disables use of the minigun upon switch. It should be noted that this can be done more efficiently clientside.

function weaponSwitchDisableMinigun ( previousWeaponID, currentWeaponID ) --when a player switches his weapon
     if currentWeaponID == 38 then --if the weapon ID is minigun
          toggleControl ( source, "fire", false ) --disable the fire button
     else --otherwise
          toggleControl ( source, "fire", true )  --enable it
     end
end
--add an event handler for onPlayerWeaponSwitch
addEventHandler ( "onPlayerWeaponSwitch", getRootElement(), weaponSwitchDisableMinigun )

See Also

Player events


Event functions