OnPlayerVehicleExit

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Revision as of 02:24, 21 November 2018 by Zver-CR (talk | contribs) (Added forcedByScript parameter)
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This event is triggered when a player leaves a vehicle, for whatever reason.

Parameters

vehicle theVehicle, int seat, player jacker, bool forcedByScript
  • theVehicle: a vehicle element representing the vehicle in which the player exited from.
  • seat: an int representing the seat in which the player was before exiting.
  • jacker: a player element representing the player who jacked the driver.

Source

The source of this event is the player that left the vehicle.

Example

This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

function addHelmetOnEnter ( vehicle, seat, jacked )
  if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg
    addPedClothes ( source, "moto", "moto", 16 ) -- add the helmet
  end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), addHelmetOnEnter )

function removeHelmetOnExit ( vehicle, seat, jacked )
  if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg
    removePedClothes ( source, 16 ) -- remove the helmet
  end
end
addEventHandler ( "onPlayerVehicleExit", getRootElement(), removeHelmetOnExit )

Changelog

Version Description
1.5.3-9.11247 Added forcedByScript argument

See Also

Player events


Event functions