OnPlayerQuit: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- we register quitPlayer as a handler for the event
-- we register quitPlayer as a handler for the event
function quitPlayer ( )
function quitPlayer ( reason )
-- we store the player's name
-- we store the player's name
local quittingPlayerName = getClientName ( source )
local quittingPlayerName = getClientName ( source )
-- and send the message to the server
-- and send the message to the server
outputChatBox ( quittingPlayerName .. " has left the server" )
outputChatBox ( quittingPlayerName .. " has left the server (" .. reason .. ")" )
end
end
addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer )
addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer )

Revision as of 16:57, 5 January 2008

This event is triggered when a player disconnects from the server.

Parameters

string reason
  • reason: A string containing the reason why the player left.

Quit reason string can be: - "Unknown" - "Quit" - "Kicked" - "Banned" - "Bad Connection" - "Timed out"

Source

The source of this event is the player that left the server.

Example

This example gets the quitting client's name and outputs that he is gone

-- we register quitPlayer as a handler for the event
function quitPlayer ( reason )
	-- we store the player's name
	local quittingPlayerName = getClientName ( source )
	-- and send the message to the server
	outputChatBox ( quittingPlayerName .. " has left the server (" .. reason .. ")" )
end
addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer )

See Also