OnElementModelChange: Difference between revisions

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==Parameters==
==Parameters==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int oldModel, int newModel
int oldModel
</syntaxhighlight>  
</syntaxhighlight>  


* '''oldModel:''' The model of the element beforehand.
* '''oldModel:''' The model of the element beforehand.
* '''newModel:''' The new model of the element.


==Source==
==Source==
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This example sends a message to players when their model changes telling them what the model ID is and was.
This example sends a message to players when their model changes telling them what the model ID is and was.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function informPlayerOnModelChange(oldModel, newModel)
function informPlayerOnModelChange(oldModel)
     if ( getElementType(source) == "player" ) then -- Make sure the element is a player
     if ( getElementType(source) == "player" ) then -- Make sure the element is a player
         outputChatBox("Model ID changing from: "..oldModel.." to: "..newModel, source, 0, 255, 0) -- Message for player
         outputChatBox("Model ID changing from: "..oldModel.." to: "..getElementModel(source), source, 0, 255, 0) -- Message for player
     end
     end
end
end

Revision as of 03:57, 23 August 2015

Available only in MTA SA 1.2 and onwards This event is triggered when the model of an element is changed using setElementModel.

Parameters

int oldModel
  • oldModel: The model of the element beforehand.

Source

The source of this event is the element that changed its model

Cancel Effect

This event doesn't support cancellation. Use setElementModel with the old value to reverse.

Example

This example sends a message to players when their model changes telling them what the model ID is and was.

function informPlayerOnModelChange(oldModel)
    if ( getElementType(source) == "player" ) then -- Make sure the element is a player
        outputChatBox("Model ID changing from: "..oldModel.." to: "..getElementModel(source), source, 0, 255, 0) -- Message for player
    end
end
addEventHandler("onElementModelChange", root, informPlayerOnModelChange) -- Bind the event to every element

See Also

Element events


Event functions