OnElementColShapeLeave: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(7 intermediate revisions by 6 users not shown)
Line 1: Line 1:
[[Category:Incomplete Event]]
__NOTOC__
{{Server event}}
This event is triggered when an player or vehicle element leaves the area of a [[colshape]].


__NOTOC__
==Parameters==
This event is triggered when an element inside a [[colshape]] leaves.
 
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onElementColShapeLeave ( colshape leftcolshape, bool matchingDimension )
colshape theColShape, bool matchingDimension
</syntaxhighlight>  
</syntaxhighlight>  
*'''theColShape''': the [[colshape]] that this [[element]] left the area of.
*'''matchingDimension''': a [[boolean]] representing if the [[element]] and the [[colshape]] are in the same [[dimension]].
==Source==
The [[event system#Event source|source]] of this event is the [[player]] or [[vehicle]] that left colshape.


==Example==  
==Example==  
This example does...
This example prints type of the element which left the created colshape to chatbox.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
colArea = createColCircle( 1400.0, -700.0, 5.0 ) -- create the colshape
blabhalbalhb --abababa
 
--This line does this...
function elementColShapeLeave( colShapeLeft )
mooo
    if colShapeLeft == colArea then -- if element left the created colshape
        outputChatBox( getElementType( source ) .. " left the colCircle!" ) -- print the type of the element to chatbox
    end
end
addEventHandler( "onElementColShapeLeave", getRootElement(), elementColShapeLeave ) -- add a handler function for the event
</syntaxhighlight>
</syntaxhighlight>
{{See also/Server event|Element events}}

Latest revision as of 02:56, 27 September 2018

This event is triggered when an player or vehicle element leaves the area of a colshape.

Parameters

colshape theColShape, bool matchingDimension

Source

The source of this event is the player or vehicle that left colshape.

Example

This example prints type of the element which left the created colshape to chatbox.

colArea = createColCircle( 1400.0, -700.0, 5.0 ) -- create the colshape

function elementColShapeLeave( colShapeLeft )
    if colShapeLeft == colArea then -- if element left the created colshape
        outputChatBox( getElementType( source ) .. " left the colCircle!" ) -- print the type of the element to chatbox
    end
end
addEventHandler( "onElementColShapeLeave", getRootElement(), elementColShapeLeave ) -- add a handler function for the event

See Also

Element events


Event functions