OnElementColShapeHit: Difference between revisions

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[[Category:Incomplete Event]]
__NOTOC__
{{Server event}}
This event is triggered when an player or vehicle element collides with a colshape.


__NOTOC__
==Parameters==
This event is triggered when an element collides with a [[colshape]].
 
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onElementColShapeHit ( colshape hitcolshape, bool matchingDimension )
colshape theColShape, bool matchingDimension
</syntaxhighlight>  
</syntaxhighlight>  
*'''theColShape''': The [[colshape]] that this element collided with
*'''matchingDimension''': True if the element and the colshape are in the same dimension
==Source==
The [[event system#Event source|source]] of this event is the [[player]] or [[vehicle]] that collided with the colshape.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This example does...
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
--This line does...
blabhalbalhb --abababa
blah()
--This line does this...
--This line does this...
mooo
mooo
</syntaxhighlight>
</syntaxhighlight>
==See Also==
{{Event_functions}}
[[Category:Needs Example]]

Revision as of 04:38, 30 December 2007

This event is triggered when an player or vehicle element collides with a colshape.

Parameters

colshape theColShape, bool matchingDimension
  • theColShape: The colshape that this element collided with
  • matchingDimension: True if the element and the colshape are in the same dimension

Source

The source of this event is the player or vehicle that collided with the colshape.

Example

This example does...

--This line does...
blah()
--This line does this...
mooo

See Also