OnClientWorldSound: Difference between revisions

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If this event is [[Event system#Canceling|canceled]], the sound won't play at all.
If this event is [[Event system#Canceling|canceled]], the sound won't play at all.


==Example==  
==Example==
{{Example}}
This example will cancel every vehicle sound.
<syntaxhighlight lang="lua">
addEventHandler("onClientWorldSound", resourceRoot, function()
    if getElementType(source) == "vehicle" then
        cancelEvent()
    end
end)
</syntaxhighlight>


==See Also==
==See Also==

Revision as of 07:02, 26 May 2019

This event triggers whenever a GTA sound starts playing.

[[{{{image}}}|link=|]] Note: Use setWorldSoundEnabled if you want to disable certain sounds conditionless.

For example, you should only cancel player emitted sounds in this event, because when you cancel certain vehicle sounds, the game will try to play the same sound on the next frame.

Parameters

int group, int index, float x, float y, float z
  • group: An integer representing the world sound group
  • index: An integer representing an individual sound within the group
  • x: a floating point number representing the X coordinate on the map.
  • y: a floating point number representing the Y coordinate on the map.
  • z: a floating point number representing the Z coordinate on the map.

Source

The source of this event is the element, which emitted the sound.

Cancel effect

If this event is canceled, the sound won't play at all.

Example

This example will cancel every vehicle sound.

addEventHandler("onClientWorldSound", resourceRoot, function()
    if getElementType(source) == "vehicle" then
        cancelEvent()
    end
end)

See Also

World sound functions

Client other events


Client event functions