Difference between revisions of "OnClientRender"

From Multi Theft Auto: Wiki
(Example - happy now?!)
(Added a link to the game processing order page.)
Line 21: Line 21:
==See Also==
==See Also==
===[[Game_Processing_Order|Game Processing Order]]===
===Other client events===
===Other client events===
===Client event functions===
===Client event functions===

Revision as of 02:41, 20 April 2012

This event is triggered every time GTA renders a new frame. It is required for the DirectX drawing functions, and also useful for other clientside operations that have to be applied repeatedly with very short time differences between them.




The source of this event is the client's root element.


This example makes the camera follow the player in a GTA2-like way. This will be a little bit laggy. If you want the camera to follow something (eg. player or vehicle) then use onClientPreRender instead.

root = getRootElement ()
function updateCamera ()
	local x, y, z = getElementPosition ( getLocalPlayer () )
	setCameraMatrix ( x, y, z + 50, x, y, z )
addEventHandler ( "onClientRender", root, updateCamera )

See Also

Game Processing Order

Other client events

Client event functions