OnClientRender: Difference between revisions

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This example makes the camera follow the player in a GTA2-like way. This will be a little bit laggy. If you want the camera to follow something (eg. player or vehicle) then use [[onClientPreRender]] instead.
This example makes the camera follow the player in a GTA2-like way. This will be a little bit laggy. If you want the camera to follow something (eg. player or vehicle) then use [[onClientPreRender]] instead.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
root = getRootElement ()
function updateCamera ()
function updateCamera ()
local x, y, z = getElementPosition ( getLocalPlayer () )
local x, y, z = getElementPosition ( getLocalPlayer () )

Revision as of 21:51, 29 June 2013

This event is triggered every time GTA renders a new frame. It is required for the DirectX drawing functions, and also useful for other clientside operations that have to be applied repeatedly with very short time differences between them.

Parameters

None

Source

The source of this event is the client's root element.

Example

This example makes the camera follow the player in a GTA2-like way. This will be a little bit laggy. If you want the camera to follow something (eg. player or vehicle) then use onClientPreRender instead.

function updateCamera ()
	local x, y, z = getElementPosition ( getLocalPlayer () )
	setCameraMatrix ( x, y, z + 50, x, y, z )
end
addEventHandler ( "onClientRender", root, updateCamera )

See Also

Game Processing Order

Other client events


Client event functions