OnClientElementStreamIn: Difference between revisions

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==Issues==
{{Issues|
{{Issue|7724|onClientElementStreamIn triggers twice when entering a vehicle}}
}}
==See Also==
==See Also==
===Client element events===
===Client element events===

Revision as of 16:58, 21 July 2013

This event is triggered whenever a physical element is streamed in. This is triggered for all elements that are streamable, such as players, peds, vehicles, objects and markers. When this event is triggered, that element is guaranteed to be physically created as a GTA object.

Source

The source of this event is the element that streamed in

Example

This example shows you how to tell player that a marker was streamed in and the distance between player and the marker.

addEventHandler( "onClientElementStreamIn", getRootElement( ),
    function ( )
        if getElementType( source ) == "marker" then
            local myPosTab = { getElementPosition( getLocalPlayer( ) ) };
            local markerPosTab = { getElementPosition( source ) };
            local distance = getDistanceBetweenPoints3D( unpack( myPosTab ), unpack( markerPosTab ) );
            outputChatBox( "A marker has just streamed in. Distance to the marker: " .. tostring( distance ) .."." );
        end
    end
);

Issues

Issue ID Description
#7724 onClientElementStreamIn triggers twice when entering a vehicle

See Also

Client element events


Client event functions