IsPedInVehicle: Difference between revisions

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Checks whether or not a given ped is currently in a vehicle. This also returns true if they're trying to enter a vehicle.
Checks whether or not a given ped is currently in a vehicle. This also returns true if they're trying to enter a vehicle.
{{Note|1=Client side [[IsPedInVehicle]] can be unreliable. Solution is to use: <code>[[getPedOccupiedVehicle]](ped) ~= false</code> }}


==Syntax==
==Syntax==
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bool isPedInVehicle ( ped thePed )
bool isPedInVehicle ( ped thePed )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[ped]]:isInVehicle|inVehicle}}


===Required Arguments===
===Required Arguments===

Revision as of 17:56, 15 May 2020

Checks whether or not a given ped is currently in a vehicle. This also returns true if they're trying to enter a vehicle.

[[{{{image}}}|link=|]] Note: Client side IsPedInVehicle can be unreliable. Solution is to use: getPedOccupiedVehicle(ped) ~= false

Syntax

bool isPedInVehicle ( ped thePed )

OOP Syntax Help! I don't understand this!

Method: ped:isInVehicle(...)
Variable: .inVehicle


Required Arguments

  • thePed: the ped you want to check.

Returns

Returns true if the ped is in a vehicle, false if he is on foot or an invalid element was passed.

Example

This code defines an isinvehicle command which tells a player whether another player is in a vehicle or not.

-- we create our handler function, where sourcePlayer is the player who sent the command,
-- and checkedPlayerName is the player name specified.
function outputIsInVehicle ( sourcePlayer, commandName, checkedPlayerName )
	-- we get the player element from the nick specified
	local checkedPlayer = getPlayerFromName ( checkedPlayerName )
	-- if there exists a player with that nick
	if ( checkedPlayer ) then
		-- if he's in a vehicle,
		if isPedInVehicle ( checkedPlayer ) then
			-- tell the source player
			outputChatBox ( checkedPlayerName .. " is in a vehicle.", sourcePlayer )
		-- if he's not in a vehicle,
		else
			-- tell the source player
			outputChatBox ( checkedPlayerName .. " is not in a vehicle.", sourcePlayer )
		end
	-- if it doesn't exist,
	else
		-- tell the source player
		outputChatBox ( "Invalid player name.", sourcePlayer )
	end
end

-- define a handler for the isinvehicle command
addCommandHandler ( "isinvehicle", outputIsInVehicle )

See Also