IsElementInWater: Difference between revisions

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m (Dedicated to Talidan. <3)
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==Example==
==Example==
Creates a command that checks if the player is in water or not.
Creates a command that checks if the player is in water or not.
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">


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addCommandHandler("check", waterCheck)
addCommandHandler("check", waterCheck)
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Element functions}}
{{Element functions}}

Revision as of 17:45, 20 April 2009

This function checks whether an element is submerged in water.

Syntax

Click to collapse [-]
Server and client
bool isElementInWater ( element theElement )

Required Arguments

  • theElement: The element to check.

Returns

Returns true if the passed element is in water, false if it isn't, or if the element is invalid.

Example

Creates a command that checks if the player is in water or not.

Click to collapse [-]
Server

function waterCheck(player)
    if isElementInWater(player) then
        outputChatBox("Wet.", player)
    else
        outputChatBox("Dry.", player)
    end
end

addCommandHandler("check", waterCheck)

See Also