HU/getSoundVolume: Difference between revisions

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Ha az elem egy [[player|játékos]], akkor ez a funkció a játékos hangját fogja használni.
Ha az elem egy [[player|játékos]], akkor ez a funkció a játékos hangját fogja használni.
}}
}}
==Syntax==  
==Szintaxis==  
<syntaxhighlight lang="lua">float getSoundVolume ( element theSound )</syntaxhighlight>  
<syntaxhighlight lang="lua">float getSoundVolume ( element theSound )</syntaxhighlight>  
{{OOP||[[sound]]:getVolume|volume|setSoundVolume}}
{{OOP||[[sound]]:getVolume|volume|setSoundVolume}}
===Required Arguments===  
===Kötelező argumentumok===  
*'''theSound:''' the [[sound]] [[element]] which volume you want to return.  
*'''theSound:''' the [[sound]] [[element]] which volume you want to return.  


===Returns===
===Visszaadott érték===
Returns a [[float]] representing the volume level of the [[sound]] [[element]], ''false'' if invalid arguments were passed.
Returns a [[float]] representing the volume level of the [[sound]] [[element]], ''false'' if invalid arguments were passed.


==Example==
==Példa==
This example creates a sound then outputs the volume for it.
This example creates a sound then outputs the volume for it.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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{{ChangelogItem|1.3.2|Added player element to use a players voice}}
{{ChangelogItem|1.3.2|Added player element to use a players voice}}


==See Also==
==Lásd még==
{{Client_audio_functions hu}}
{{Client_audio_functions hu}}


[[en:getSoundVolume]]
[[en:getSoundVolume]]
[[ar:getSoundVolume]]
[[ar:getSoundVolume]]

Revision as of 12:10, 19 July 2018

Ez a funkció a megadott hangelem hangerőszintjének visszaadására szolgál. Ha az elem egy játékos, akkor ez a funkció a játékos hangját fogja használni.

Szintaxis

float getSoundVolume ( element theSound )

OOP Syntax Help! I don't understand this!

Method: sound:getVolume(...)
Variable: .volume
Counterpart: setSoundVolume


Kötelező argumentumok

  • theSound: the sound element which volume you want to return.

Visszaadott érték

Returns a float representing the volume level of the sound element, false if invalid arguments were passed.

Példa

This example creates a sound then outputs the volume for it.

function wasted (killer, weapon, bodypart) 
	local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder
	outputChatBox("Wasted Sound volume: "..getSoundVolume(sound)) --outputs to the client the volume of the sound
end
addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler

Changelog

Version Description
1.3.2 Added player element to use a players voice

Lásd még