GivePedJetPack

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Revision as of 19:08, 25 May 2008 by Arc (talk | contribs) (New page: __NOTOC__ {{Server function}} This function is used to give a ped a jetpack. This function is not guaranteed to succeed. There are some cases where the jetpack cannot be given, for exampl...)
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This function is used to give a ped a jetpack.

This function is not guaranteed to succeed. There are some cases where the jetpack cannot be given, for example:

  • If the ped is in a vehicle
  • If the ped is falling
  • Probably others too.

As such, you should either expect it to fail sometimes, or repeatedly try to give a jetpack every second or so until doesPlayerHaveJetPack returns true. Alternatively, you can force the ped into a 'safe' position (e.g. standing on the ground) before giving the jetpack, or user a pickup to handle it.

Syntax

bool givePedJetPack ( ped thePed )

Required Arguments

  • thePed: The ped you want to give a jetpack to.

Returns

Returns true if a jetpack was successfully given to the ped, false if it could not be given.

Example

This examples adds a "jetpack" console command, which gives or removes a jetpack from the player.

 [lua]
-- Checks whether or not the player has a jetpack, and gives or removes it from the player
function consoleJetPack ( thePlayer, commandName )
   if not doesPedHaveJetPack ( thePlayer ) then                   -- if the player doesn't have a jetpack
      local status = givePedJetPack ( thePlayer )                 -- give him one
      if not status then
         outputConsole ( "Failed to give jetpack.", thePlayer )   -- tell him if it failed
      end
   else
      local status = removePedJetPack ( thePlayer )               -- remove his jetpack
      if ( not status ) then
         outputConsole ( "Failed to remove jetpack.", thePlayer ) -- tell him if it failed
      end
   end
end

-- add the function above to handle the "jetpack" command
addCommandHandler ( "jetpack", consoleJetPack )

See Also