GetWeaponState

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Revision as of 22:30, 4 October 2014 by Strix (talk | contribs)
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Get the state of the custom weapon.

Syntax

string getWeaponState ( weapon theWeapon )

Required Arguments

  • theWeapon: the weapon to get the target of.

Returns

  • A string indicating the weapon state.
    • reloading: the weapon is reloading
    • firing: the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
    • ready: the weapon is idle
  • false otherwise.

Example

This command will block players from reloading while they are still reloading

addCommandHandler ( "reload",
    function ( thePlayer )
        if ( getWeaponState ( getPedWeapon ( thePlayer ) ) == "reloading" ) then
            outputChatBox ( "You are still reloading...", thePlayer )
            return
        end
        reloadPedWeapon ( thePlayer )
    end
)

Requirements

Minimum server version n/a
Minimum client version 1.3.0-9.04555

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.04555" />

See Also