GetWeaponState: Difference between revisions

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===Returns===
===Returns===
Returns a [[string]] indicating the weapon state, ''false'' otherwise.
Returns a [[string]] indicating the weapon state, ''false'' otherwise.
<div style="border:3px solid red;margin-bottom:3px;padding-left:5px;"><div style="float:right;padding-right:5px;font-weight:bold;"></div>
* '''reloading''': The weapon is reloading
* '''reloading''': The weapon is reloading
* '''firing''': The weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
* '''firing''': The weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
* '''ready''': The weapon is idle
* '''ready''': The weapon is idle
</div>


==Example==
==Example==

Revision as of 17:47, 29 November 2012

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Get the state of the custom weapon.

Syntax

string getWeaponState ( weapon theWeapon )

Required Arguments

  • theWeapon: The weapon to get the target of.

Returns

Returns a string indicating the weapon state, false otherwise.

  • reloading: The weapon is reloading
  • firing: The weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
  • ready: The weapon is idle

Example

TODO

--TODO

Requirements

Minimum server version n/a
Minimum client version 1.3.0-9.04555

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.04555" />

See Also