GetWeaponState: Difference between revisions

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===Returns===
===Returns===


'''States:'''
** "reloading" - the weapon is reloading
** "reloading" - the weapon is reloading
** "firing" - the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
** "firing" - the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate

Revision as of 23:19, 8 September 2012

Get the state of the custom weapon.

Syntax

string getWeaponState ( theWeapon )

Required Arguments

  • theWeapon: The weapon to get the target of.

Returns

States:

    • "reloading" - the weapon is reloading
    • "firing" - the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
    • "ready" - the weapon is idle

Returns the state of the custom weapon, false otherwise.

Requirements

Minimum server version 1.3.0-4555
Minimum client version 1.3.0-4555

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.3.0-4555" client="1.3.0-4555" />

See Also