GetWeaponState: Difference between revisions

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(Created page with "__NOTOC__ {{Client function}} Get the state of the custom weapon. ==Syntax== <syntaxhighlight lang="lua">string getWeaponState ( theWeapon )</syntaxhighlight> ===Required Arguments=== * '''theWeapon:''' T...")
 
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'''States:'''
'''States:'''
** "reloading" - the weapon is reloading
"reloading" - the weapon is reloading
** "firing" - the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
** "firing" - the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
** "ready" - the weapon is idle
** "ready" - the weapon is idle

Revision as of 23:07, 8 September 2012

Get the state of the custom weapon.

Syntax

string getWeaponState ( theWeapon )

Required Arguments

  • theWeapon: The weapon to get the target of.

Returns

Returns the state of the custom weapon, false otherwise.

States:

"reloading" - the weapon is reloading
    • "firing" - the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
    • "ready" - the weapon is idle

Requirements

Minimum server version 1.3.0-4555
Minimum client version 1.3.0-4555

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.3.0-4555" client="1.3.0-4555" />

See Also