GetWaterLevel: Difference between revisions

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*'''z:''' The Z axis position
*'''z:''' The Z axis position


===Optional Arguments===
 
{{OptionalArg}}
* '''checkWaves''': An optional argument to choose if you want to return the height of the waves. ??


===Returns===
===Returns===

Revision as of 12:14, 11 August 2007

This function allows you to retrieve the water level from a certain position.

Syntax

bool/float getWaterLevel ( float posX, float posY, float posZ )

Required Arguments

  • x: The X axis position
  • y: The Y axis position
  • z: The Z axis position


Returns

I'm not sure what it must return, all I got was false and 0. ??

Example

This example will tell you what's the water level where the specified player is located. NEEDS UPDATING!!!

function scriptGetLevel ( command, playername ) --when getlevel is called
  local thePlayer = getPlayerFromNick ( playername ) --get the player from nickname
  if ( thePlayer ~= false ) then --if there is a player from the nickname
  	if ( isPlayerInVehicle(thePlayer) ) then
  		local x, y, z = getElementPosition ( getPlayerOccupiedVehicle ( thePlayer ) )
  	else
    	local x, y, z = getElementPosition ( player ) -- get his position
    end
    local level = getWaterLevel ( x, y, z )
    if ( level ) then
        --outputChatBox ( tostring ( bool ) )
        --outputChatBox ( level )
		outputChatBox( "You are " .. level .. " meters away from the water!", source )
    end
  else outputChatBox ( "Player does not exist" )
  end
end

addCommandHandler( "getlevel", scriptGetLevel ) -- add a command "getloc" which 

See Also