GetVehicleWheelStates

From Multi Theft Auto: Wiki
Jump to navigation Jump to search

This function returns the current states of all the wheels on the vehicle.

No vehicles have more than 4 wheels, if they appear to they will be duplicating other wheels.

Syntax

int, int, int, int getVehicleWheelStates ( vehicle theVehicle )

Required Arguments

  • theVehicle: A handle to the vehicle that you wish to know the wheel states of.

Returns

Returns 4 ints indicating the states of the wheel. These values can be:

  • 0: Inflated
  • 1: Flat
  • 2: Fallen off

Example

This example displays the states of the vehicle's wheels.

function scriptWheelStates ( player, command )
  local theVehicle = getPlayerOccupiedVehicle ( player )
  if ( theVehicle ) then
    local states = { [0]="inflated", [1]="flat", [2]="fallen off" }
    local frontLeft, frontRight, rearLeft, rearRight = getVehicleWheelStates ( theVehicle )
    outputChatBox ( "Wheel states:" )
    outputChatBox ( "Front-Left: " .. states [ frontLeft ] .. ", Front-Right: " .. states [ frontRight ]
      .. ", Rear-Left: " .. states [ rearLeft ] .. ", Rear-Right: " .. states [ rearRight ] )
  else outputChatBox ( "You have to be in a vehicle to use this command." )
  end
end
addCommandHandler ( "wheelstates", scriptWheelStates )

See Also