GetVehicleName: Difference between revisions

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__NOTOC__  
__NOTOC__
{{Server client function}}
This function returns a string containing the name of the vehicle
This function returns a string containing the name of the vehicle


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string getVehicleName ( vehicle theVehicle )             
string getVehicleName ( vehicle theVehicle )             
</syntaxhighlight>  
</syntaxhighlight>  
 
{{OOP||[[vehicle]]:getName|name}}
===Required Arguments===  
===Required Arguments===  
*'''theVehicle:''' The vehicle you want to get the name of.  
*'''theVehicle:''' the [[vehicle]] you want to get the name of.  


===Returns===
===Returns===
Returns a string containing the requested vehicle's name, or false if the client passed to the function is invalid.
Returns a string containing the requested vehicle's name, or ''false'' if the vehicle passed to the function is invalid.


==Example==  
==Example==  
This example does...
This example checks whether a player enters an AT-400 or a Shamal. If they do, it announces it to the chat specifying what vehicle was stolen.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- add the event to the event handler
function planeEnter ( theVehicle, seat, jacked ) -- when someone enters a vehicle
addEventHandler ( "onPlayerEnterVehicle", root, "onPlayerEnterVehicle" )
    local id = getElementModel ( theVehicle ) -- get the model ID of the vehicle
function onPlayerEnterVehicle ( vehicle, seat, jacked ) --when someone enters a vehicle
    if id == 519 or id == 577 then -- if theVehicle is either Shamal or AT-400
  if vehicle == 519 or 577 then --if the vehicle is one of these two planes
        local vehicleName = getVehicleName ( theVehicle ) -- get the name of theVehicle
    vehiclename = getVehicleName ( vehicle ) -- define the vehicle name  
        outputChatBox ( "Someone has stolen a " .. vehicleName .. "!" ) -- announce that someone has stolen the plane
    outputChatBox ( "Someone stole the "..vehiclename.."!" ) -- announce that someone stole the plane
    end
  end
end
end
-- add the event handler to the event
addEventHandler ( "onPlayerVehicleEnter", root, planeEnter )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Vehicle_functions}}
{{Vehicle_functions}}
[[ru:getVehicleName]]

Latest revision as of 08:23, 4 November 2020

This function returns a string containing the name of the vehicle

Syntax

string getVehicleName ( vehicle theVehicle )             

OOP Syntax Help! I don't understand this!

Method: vehicle:getName(...)
Variable: .name


Required Arguments

  • theVehicle: the vehicle you want to get the name of.

Returns

Returns a string containing the requested vehicle's name, or false if the vehicle passed to the function is invalid.

Example

This example checks whether a player enters an AT-400 or a Shamal. If they do, it announces it to the chat specifying what vehicle was stolen.

function planeEnter ( theVehicle, seat, jacked ) -- when someone enters a vehicle
    local id = getElementModel ( theVehicle ) -- get the model ID of the vehicle
    if id == 519 or id == 577 then -- if theVehicle is either Shamal or AT-400
        local vehicleName = getVehicleName ( theVehicle ) -- get the name of theVehicle
        outputChatBox ( "Someone has stolen a " .. vehicleName .. "!" ) -- announce that someone has stolen the plane
    end
end
-- add the event handler to the event
addEventHandler ( "onPlayerVehicleEnter", root, planeEnter )

See Also