GetVehicleEngineState

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Revision as of 20:15, 23 November 2011 by X86dev (talk | contribs)
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This function returns a vehicle's engine state (on or off).

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Syntax

bool getVehicleEngineState ( vehicle theVehicle )

Required Arguments

  • theVehicle: The vehicle you wish to get the engine state of.

Returns

Returns true if the vehicle's engine is started, false otherwise.

Example

Click to collapse [-]
Serverside example

This example will switch the vehicle engine state with the command "/switchengine".

function switchEngine ( playerSource )
    local theVehicle = getPedOccupiedVehicle ( playerSource )

    -- Check if the player is in any vehicle and if he is the driver
    if theVehicle and getVehicleController ( theVehicle ) == playerSource then
        local state = getVehicleEngineState ( theVehicle )
        setVehicleEngineState ( theVehicle, not state )
    end
end
addCommandHandler ( "switchengine", switchEngine )

See Also