GetTypeIndexFromClothes: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
Line 20: Line 20:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function scriptPreviousClothes ( thePlayer, key, clothesType )
function scriptPreviousClothes ( thePlayer, key, clothesType )
   local currentTexture, currentModel = getPlayerClothes ( thePlayer, clothesType ) -- get the current clothes on this slot
   local currentTexture, currentModel = getPedClothes ( thePlayer, clothesType ) -- get the current clothes on this slot
   local clothesIndex = 1
   local clothesIndex = 1
   if ( currentTexture ) then -- if he had clothes of that type
   if ( currentTexture ) then -- if he had clothes of that type
Line 31: Line 31:
   local texture, model = getClothesByTypeIndex ( clothesType, clothesIndex ) -- get the new texture and model
   local texture, model = getClothesByTypeIndex ( clothesType, clothesIndex ) -- get the new texture and model
   if ( texture == false ) then -- if we've reached the end of the list
   if ( texture == false ) then -- if we've reached the end of the list
     removePlayerClothes ( thePlayer, clothesType )
     removePedClothes ( thePlayer, clothesType )
   else addPlayerClothes ( thePlayer, texture, model, clothesType )
   else addPedClothes ( thePlayer, texture, model, clothesType )
   end
   end
end
end

Revision as of 10:02, 13 February 2010

This function is used to get the clothes type and index from the texture and model. (Scans through the list of clothes for the specific type).

Syntax

int int getTypeIndexFromClothes ( string clothesTexture, string clothesModel )

Required Arguments

  • clothesTexture: A string determining the clothes texture that you wish to retrieve the type and index from. See the clothes catalog.
  • clothesModel: A string determining the corresponding clothes model that you wish to retrieve the type and index from. See the clothes catalog.

Returns

This function returns two integers, type and index respectively, false if invalid arguments were passed to the function.

Example

This example gets the current clothes of a certain type on a player, then swaps with the previous in the clothes list.

function scriptPreviousClothes ( thePlayer, key, clothesType )
  local currentTexture, currentModel = getPedClothes ( thePlayer, clothesType ) -- get the current clothes on this slot
  local clothesIndex = 1
  if ( currentTexture ) then -- if he had clothes of that type
    local tempA, tempB = getTypeIndexFromClothes ( currentTexture, currentModel ) -- get the type and index for these clothes, so we can decrease and get the previous in the list
    if ( tempA and tempB ) then -- if we found them
      clothesType, clothesIndex = tempA, tempB
    end
  end
  clothesIndex = clothesIndex - 1
  local texture, model = getClothesByTypeIndex ( clothesType, clothesIndex ) -- get the new texture and model
  if ( texture == false ) then -- if we've reached the end of the list
    removePedClothes ( thePlayer, clothesType )
  else addPedClothes ( thePlayer, texture, model, clothesType )
  end
end
addCommandHandler ( "previousClothes", scriptPreviousClothes )

See Also