GetProjectileForce: Difference between revisions

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float getProjectileForce ( projectile theProjectile )
float getProjectileForce ( projectile theProjectile )
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{{OOP||[[projectile]]:getForce|force}}


==Required Arguments==
===Required Arguments===
*'''theProjectile:''' The [[projectiles| projectile]] element which force you want to retrieve.
*'''theProjectile:''' The [[projectiles| projectile]] element which force you want to retrieve.


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==Example==  
==Example==  
<section class="client" name="Client script" show="true">
'''Example 1:''' This example would outputs the force of the projectile on 1-100 scale. This function just works with projectiles which you throw so just grenades, satchel charge etc
'''Example 1:''' This example would outputs the force of the projectile on 1-100 scale. This function just works with projectiles which you throw so just grenades, satchel charge etc
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</section>


==See also==
==See also==
{{Client projectile functions}}
{{Client projectile functions}}
[[it:getProjectileForce]]
[[it:getProjectileForce]]

Latest revision as of 17:41, 26 November 2014

This function returns the force of the specified projectile.

Syntax

float getProjectileForce ( projectile theProjectile )

OOP Syntax Help! I don't understand this!

Method: projectile:getForce(...)
Variable: .force


Required Arguments

  • theProjectile: The projectile element which force you want to retrieve.

Returns

Returns a float if successful, false otherwise.

Example

Example 1: This example would outputs the force of the projectile on 1-100 scale. This function just works with projectiles which you throw so just grenades, satchel charge etc


addEventHandler("onClientProjectileCreation", getRootElement(),
--The source of this event is the projectile that was created.
function ()
    local getForce = getProjectileForce(source)
    outputChatBox(getForce*100) -- outputs the force of the projectile on 1-100 scale
end
)

See also