GetPlayerScriptDebugLevel: Difference between revisions

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int getPlayerScriptDebugLevel( player thePlayer )
int getPlayerScriptDebugLevel( player thePlayer )
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{{OOP||[[player]]:getScriptDebugLevel|scriptDebugLevel}}
{{OOP||[[player]]:getScriptDebugLevel|scriptDebugLevel|setPlayerScriptDebugLevel}}
===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->

Revision as of 14:14, 25 October 2020

This will allow you to retrieve the player current debug script level.

Syntax

int getPlayerScriptDebugLevel( player thePlayer )

OOP Syntax Help! I don't understand this!

Method: player:getScriptDebugLevel(...)
Variable: .scriptDebugLevel
Counterpart: setPlayerScriptDebugLevel


Required Arguments

  • thePlayer: The person whose debug script level you want

Returns

Returns an int with the player debug script level, false if the player is invalid.

Example

Displays a message in the chat what is the player's debug level.

function showdebug (player)
    local level = getPlayerScriptDebugLevel( player )
    outputChatBox( "Your Script Debug Level: " .. level )
end
addCommandHandler ( "showdebug", showdebug )

Requirements

Minimum server version 1.5.7-9.19626
Minimum client version

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.5.7-9.19626" client="" />

See Also