GetPlayerPing

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

This function returns the ping of a specified player. The ping is the number of milliseconds that data takes to travel from the player's client to the server or vice versa. If a player is using a VPN their ping will still be returned correctly.

Syntax

int getPlayerPing ( player thePlayer )

OOP Syntax Help! I don't understand this!

Method: player:getPing(...)
Variable: .ping


Required Arguments

  • thePlayer: The player whose ping you want to determine.

Returns

Returns the ping as an int, or false if the player is invalid.

Example

Click to collapse [-]
Server

This example checks every players ping every 5 seconds and if it's over 500 they get kicked.

function kickPing() -- Creates a function called kickPing
	for i, player in ipairs(getElementsByType("player")) do -- Loop every player
		if (getPlayerPing(player) >= 500) then -- If their ping is over 500
			kickPlayer(player, "Ping over 500!") -- Kick them
		end
	end
end
setTimer(kickPing, 5000, 0) -- Every 5 seconds, the kickPing function is called.
Click to collapse [-]
Client

This example checks the ping of every player entering the 'ping' command and warns him if it's over 100.

function checkPing()
        local ping = getPlayerPing(localPlayer)  -- get the ping from the source element (the player who joined)
        if (ping > 100) then                          -- if it's higher than 100...
                outputChatBox("Your ping is pretty high! Please try to lower it if possible.") -- output a message to the player
        end
end
addCommandHandler("ping", checkPing)

See Also