Difference between revisions of "GetPickupType"

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m (Returns)
 
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*'''1:''' Armour pickup
 
*'''1:''' Armour pickup
 
*'''2:''' Weapon pickup
 
*'''2:''' Weapon pickup
 +
*'''3:''' Custom Pickup
  
 
==Example==  
 
==Example==  
Line 31: Line 32:
 
message = "You picked up " .. amount .. " armor"  -- save the message in the 'message' variable
 
message = "You picked up " .. amount .. " armor"  -- save the message in the 'message' variable
 
elseif (pickupType == 2) then                        -- if its a weapon pickup then..
 
elseif (pickupType == 2) then                        -- if its a weapon pickup then..
local weapon = getPickupWeapon(source)           -- get the weapon id of the pickup
+
local weapon = getPickupWeapon ( source )         -- get the weapon id of the pickup
local ammo = getPickupAmmo(source)               -- get the ammo in the pickup
+
local ammo = getPickupAmmo ( source )             -- get the ammo in the pickup
 
message = "You picked up " .. getWeaponNameFromID(weapon) .. " with " .. ammo .. " ammo" -- save the message in the 'message' variable
 
message = "You picked up " .. getWeaponNameFromID(weapon) .. " with " .. ammo .. " ammo" -- save the message in the 'message' variable
 
else
 
else

Latest revision as of 14:36, 6 July 2017

This function retrieves the type of a pickup, either a health, armour or weapon pickup.

Syntax

int getPickupType ( pickup thePickup )        

Required Arguments

  • thePickup: The pickup you wish to retrieve the type of.

Returns

Returns false if the pickup is invalid, or an integer of the type of the pickup, which include:

  • 0: Health pickup
  • 1: Armour pickup
  • 2: Weapon pickup
  • 3: Custom Pickup

Example

This example outputs a text according on the pickup type and it's contents to the player who picks it up.

Click to collapse [-]
Server
function onPickupHitShow ( thePlayer )                        -- when someone hits a pickup
	local message = nil                                   -- define the 'message' variable
	local pickupType = getPickupType ( source )           -- get the pickup type and save it to the variable 'pickupType'
	if (pickupType == 0) then                             -- check the type of pickup, if it is a health pickup then...
		amount = getPickupAmount ( source )               -- get the amount of health in the pickup
		message = "You picked up " .. amount .. " health" -- save the message in the 'message' variable
	elseif (pickupType == 1) then                         -- if its a armour pickup then...
		amount = getPickupAmount(source)                  -- get the amount of amour in the pickup
		message = "You picked up " .. amount .. " armor"  -- save the message in the 'message' variable
	elseif (pickupType == 2) then                         -- if its a weapon pickup then..
		local weapon = getPickupWeapon ( source )         -- get the weapon id of the pickup
		local ammo = getPickupAmmo ( source )             -- get the ammo in the pickup
		message = "You picked up " .. getWeaponNameFromID(weapon) .. " with " .. ammo .. " ammo" -- save the message in the 'message' variable
	else
		message = "Unknown pickup type"      -- if it's neither of the above types, set the 'message' variable accordingly
	end
	outputChatBox ( message, thePlayer )             -- output the message to the player in the chatbox
end
addEventHandler ( "onPickupHit", getRootElement(), onPickupHitShow ) -- add an event handler for onPickupHit

See Also