GetPedClothes: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
string string getPedClothes ( ped thePed, int clothesType )
string, string getPedClothes ( ped thePed, int clothesType )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[ped]]:getClothes||addPedClothes}}
{{OOP||[[ped]]:getClothes||addPedClothes}}
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===Returns===
===Returns===
This function returns 2 ''strings'', the clothes texture and model. The first return value will be ''false'' if this player's clothes type is empty or an invalid player was specified.
This function returns 2 [[string|strings]], the clothes texture and model. The first return value will be ''false'' if this player's clothes type is empty or an invalid player was specified.


==Example==
==Example==
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{{Ped functions}}
{{Ped functions}}


[[hu:getPedClothes]]
[[pl:GetPedClothes]]
[[pl:GetPedClothes]]

Latest revision as of 10:48, 22 September 2018

This function is used to get the current clothes texture and model of a certain type on a ped.

Syntax

string, string getPedClothes ( ped thePed, int clothesType )

OOP Syntax Help! I don't understand this!

Method: ped:getClothes(...)
Counterpart: addPedClothes


Required Arguments

  • thePed: The ped whose clothes you want to retrieve.
  • clothesType: The type/slot of clothing you want to get.
Clothing Types
  • 0: SHIRT
  • 1: HEAD
  • 2: TROUSERS
  • 3: SHOES
  • 4: TATTOOS_LEFT_UPPER_ARM
  • 5: TATTOOS_LEFT_LOWER_ARM
  • 6: TATTOOS_RIGHT_UPPER_ARM
  • 7: TATTOOS_RIGHT_LOWER_ARM
  • 8: TATTOOS_BACK
  • 9: TATTOOS_LEFT_CHEST
  • 10: TATTOOS_RIGHT_CHEST
  • 11: TATTOOS_STOMACH
  • 12: TATTOOS_LOWER_BACK
  • 13: NECKLACE
  • 14: WATCH
  • 15: GLASSES
  • 16: HAT
  • 17: EXTRA

Returns

This function returns 2 strings, the clothes texture and model. The first return value will be false if this player's clothes type is empty or an invalid player was specified.

Example

Click to collapse [-]
Server

This example prints the model and texture of the current clothing on the player who enters the "clothes" command. For example: "clothes 3" for the shoes.

function getClothes ( source, key, clothesType )
    local texture, model = getPedClothes ( source, clothesType )
    if ( texture and model ) then
        outputChatBox ( getPlayerName(source) .. " is wearing " .. texture .. " " .. model ..
                        " on his " .. getClothesTypeName(clothesType), source )
    else
        outputChatBox ( "Invalid input.", source )
    end
end
addCommandHandler ( "clothes", getClothes )

See Also