GetMarkerTarget

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Revision as of 18:00, 19 August 2007 by Arc (talk | contribs)
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This function returns the x,y,z-position of the specified marker's target, the position it points to.

Syntax

float float float getMarkerTarget ( marker theMarker )   

Required Arguments

  • theMarker: The marker you wish to retrieve the target position of.

Returns

Returns three floats if a target is set, or false in the first variable and nil in the two others if the marker is invalid or no target is set.

Example

This example outputs the markers target (if available) when a player hits a marker.

Click to collapse [-]
Server
function nextCheck(thePlayer)
	local x,y,z = getMarkerTarget(source)    -- get the marker target
	if (x ~= false) then                     -- if a target is set for the marker, then...
		outputChatBox("Next checkpoint at: " .. x .. " " .. y .. " " .. z, thePlayer) -- output a message with the coordinates
	end
end
addEventHandler("onMarkerHit", getRootElement(), nextCheck) -- add an event handler for the 'onMarkerHit' event

See Also