GetMarkerColor: Difference between revisions

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==Syntax==
==Syntax==
<section name="Server and Client" class="both" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int, int, int, int getMarkerColor ( marker theMarker )
int, int, int, int getMarkerColor ( marker theMarker )
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===Returns===
===Returns===
Returns four [[int]]s corresponding to the amount of ''red'', ''green'', ''blue'' and ''alpha'' (respectively) of the marker, ''false'' if invalid arguments were passed.
Returns four [[int]]s corresponding to the amount of ''red'', ''green'', ''blue'' and ''alpha'' (respectively) of the marker, ''false'' if invalid arguments were passed.
</section>


==Example==
==Example==

Revision as of 15:13, 26 August 2007

This function returns the color and transparency for a marker element.

Syntax

int, int, int, int getMarkerColor ( marker theMarker )

Required Arguments

  • theMarker: The marker that you wish to retrieve the color of.

Returns

Returns four ints corresponding to the amount of red, green, blue and alpha (respectively) of the marker, false if invalid arguments were passed.

Example

Click to collapse [-]
Serverside example

This example script fully heals players who hit a white marker, and kills players who hit a red one.

-- we define the function that will determine if the player is to be healed or killed
function healOrKill ( hitMarker, matchingDimension )
	-- if the marker was in a different dimension, stop here to ignore the event
	if not matchingDimension then
		return
	end
	-- get the marker's color
	local R, G, B, A = getMarkerColor( hitMarker )
	-- if its RGB color is 255,255,255 (white),
	if R == 255 and G == 255 and B == 255 then
		-- heal the player
		setPlayerHealth( source, 100 )
	-- if it isn't white, but 255,0,0 (red),
	elseif R == 255 and G == 0 and B == 0 then
		-- kill the player
		killPlayer( source )
	end
end
-- add our function as a handler to "onPlayerMarkerHit"
addEventHandler( "onPlayerMarkerHit", getRootElement(), healOrKill )

See Also