GetElementDistanceFromCentreOfMassToBaseOfModel: Difference between revisions

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__NOTOC__
{{Client function}}
This function is used to retrieve the distance between a [[element]]'s centre of mass to the base of the model. This can be used to calculate the position the [[element]] has to be set to, to have it on ground level.
==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
float getElementDistanceFromCentreOfMassToBaseOfModel ( element theElement )
float getElementDistanceFromCentreOfMassToBaseOfModel ( element theElement )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[element]]:getDistanceFromCentreOfMassToBaseOfModel|distanceFromCentreOfMassToBaseOfModel}}
===Required Parameters===
'''theElement:''' The element you want to retrieve the value of.
===Returns===
Returns a ''float'' with the distance, or ''false'' if the element is invalid.
==Example==
This example outputs the value for the local player.
<syntaxhighlight lang="lua">
local distance = getElementDistanceFromCentreOfMassToBaseOfModel(localPlayer)
outputChatBox(tostring(distance))
</syntaxhighlight>
==See Also==
{{Client element functions}}

Revision as of 17:06, 20 February 2015

This function is used to retrieve the distance between a element's centre of mass to the base of the model. This can be used to calculate the position the element has to be set to, to have it on ground level.

Syntax

float getElementDistanceFromCentreOfMassToBaseOfModel ( element theElement )

OOP Syntax Help! I don't understand this!

Method: element:getDistanceFromCentreOfMassToBaseOfModel(...)
Variable: .distanceFromCentreOfMassToBaseOfModel


Required Parameters

theElement: The element you want to retrieve the value of.

Returns

Returns a float with the distance, or false if the element is invalid.

Example

This example outputs the value for the local player.

local distance = getElementDistanceFromCentreOfMassToBaseOfModel(localPlayer)
outputChatBox(tostring(distance))

See Also