GetClothesByTypeIndex: Difference between revisions

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   end
   end
   clothesIndex = clothesIndex + 1 -- increase to the next set
   clothesIndex = clothesIndex + 1 -- increase to the next set
   texture, model = getClothesByTypeIndex ( type, clothesIndex ) -- our new texture and model
   texture, model = getClothesByTypeIndex ( clothesType, clothesIndex ) -- our new texture and model
   if ( texture == currenttexture ) then -- if they are the same (the last in the list)
   if ( texture == false ) then -- if we've reached the end of the list
     texture, model = getClothesByTypeIndex ( type, 0 ) -- get the first in the list
    removePlayerClothes ( thePlayer, clothesType )
  else
     addPlayerClothes ( thePlayer, texture, model, clothesType )
   end
   end
  setPlayerClothes ( thePlayer, texture, model, type )
end
end
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Revision as of 14:25, 26 July 2006

This function is used to get the texture and model of clothes by the clothes type and index. (Scans through the list of clothes for the specific type).

Syntax

string string getClothesByTypeIndex ( int clothesType, int clothesIndex )

Required Arguments

  • clothesType: An integer representing the clothes slot/type to scan through.
Clothing Types
  • 0: SHIRT
  • 1: HEAD
  • 2: TROUSERS
  • 3: SHOES
  • 4: TATTOOS_LEFT_UPPER_ARM
  • 5: TATTOOS_LEFT_LOWER_ARM
  • 6: TATTOOS_RIGHT_UPPER_ARM
  • 7: TATTOOS_RIGHT_LOWER_ARM
  • 8: TATTOOS_BACK
  • 9: TATTOOS_LEFT_CHEST
  • 10: TATTOOS_RIGHT_CHEST
  • 11: TATTOOS_STOMACH
  • 12: TATTOOS_LOWER_BACK
  • 13: NECKLACE
  • 14: WATCH
  • 15: GLASSES
  • 16: HAT
  • 17: EXTRA
  • clothesIndex: An integer representing the index (0 based) set of clothes in the list you wish to retrieve. Each type has a different number of valid indexes.

Returns

This function returns 2 strings, a texture and model respectively, 'false' if invalid arguments were passed to the function.

Example

This example gets the current clothes of a certain type on a player, then swaps with the next in the clothes list.

addCommandHandler ( "nextClothes", "nextClothes" )
function nextClothes ( thePlayer, key, clothesType )
  currentTexture, currentModel = getPlayerClothes ( thePlayer, clothesType ) -- get the current clothes of this type
  clothesIndex = -1
  if ( currentTexture ) then -- if this clothes slot wasn't empty
    tempA, tempB = getTypeIndexFromClothes ( currentTexture, currentModel ) -- get the type and index for these clothes, so we can increase it to get the next set in the list
    if ( tempA and tempB ) then -- if we found them
      clothesType, clothesIndex = tempA, tempB
    end
  end
  clothesIndex = clothesIndex + 1 -- increase to the next set
  texture, model = getClothesByTypeIndex ( clothesType, clothesIndex ) -- our new texture and model
  if ( texture == false ) then -- if we've reached the end of the list
    removePlayerClothes ( thePlayer, clothesType )
  else
    addPlayerClothes ( thePlayer, texture, model, clothesType )
  end
end

See Also