GetClothesByTypeIndex: Difference between revisions

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==Returns==
==Returns==
This function returns 2 strings, a texture and model respectively, 'false' if invalid arguments were passed to the function.
This function returns 2 strings, a texture and model respectively, ''false'' if invalid arguments were passed to the function.


==Example==
==Example==

Revision as of 15:31, 13 August 2007

This function is used to get the texture and model of clothes by the clothes type and index. (Scans through the list of clothes for the specific type).

Syntax

string string getClothesByTypeIndex ( int clothesType, int clothesIndex )

Required Arguments

  • clothesType: An integer representing the clothes slot/type to scan through.
Clothing Types
  • 0: SHIRT
  • 1: HEAD
  • 2: TROUSERS
  • 3: SHOES
  • 4: TATTOOS_LEFT_UPPER_ARM
  • 5: TATTOOS_LEFT_LOWER_ARM
  • 6: TATTOOS_RIGHT_UPPER_ARM
  • 7: TATTOOS_RIGHT_LOWER_ARM
  • 8: TATTOOS_BACK
  • 9: TATTOOS_LEFT_CHEST
  • 10: TATTOOS_RIGHT_CHEST
  • 11: TATTOOS_STOMACH
  • 12: TATTOOS_LOWER_BACK
  • 13: NECKLACE
  • 14: WATCH
  • 15: GLASSES
  • 16: HAT
  • 17: EXTRA
  • clothesIndex: An integer representing the index (0 based) set of clothes in the list you wish to retrieve. Each type has a different number of valid indexes.

Returns

This function returns 2 strings, a texture and model respectively, false if invalid arguments were passed to the function.

Example

This example gets the current clothes of a certain type on a player, then swaps with the next in the clothes list.

function scriptNextClothes ( thePlayer, key, clothesType )
  local currentTexture, currentModel = getPlayerClothes ( thePlayer, clothesType ) -- get the current clothes on this slot
  local clothesIndex = -1
  if ( currentTexture ) then -- if he had clothes of that type
    local tempA, tempB = getTypeIndexFromClothes ( currentTexture, currentModel ) -- get the type and index for these clothes, so we can increase it to get the next set in the list
    if ( tempA and tempB ) then -- if we found them
      clothesType, clothesIndex = tempA, tempB
    end
  end
  clothesIndex = clothesIndex + 1
  local texture, model = getClothesByTypeIndex ( clothesType, clothesIndex ) -- get the new texture and model
  if ( texture == false ) then -- if we've reached the end of the list
    removePlayerClothes ( thePlayer, clothesType )
  else addPlayerClothes ( thePlayer, texture, model, clothesType )
  end
end
addCommandHandler ( "nextClothes", scriptNextClothes )

See Also