GetCameraViewMode: Difference between revisions

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{{Client function}}
{{Client function}}
This function allows you to get the camera's view mode. This indicates at what distance the camera will follow the player.
This function allows you to get the camera's view mode. This indicates at what distance the camera will follow the player.
*'''Note:''' It currently only returns vehicle view modes
{{Note|It currently only returns vehicle view modes.}}


==Syntax==
==Syntax==
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int getCameraViewMode (  )
int getCameraViewMode (  )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||Camera.getCameraViewMode|viewMode|setCameraViewMode}}


===Returns===
===Returns===
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     currentCam("fire") -- start a repeating check
     currentCam("fire") -- start a repeating check
end
end
addEventHandler ( "onClientPlayerSpawn", getRootElement(), onPlayerSpawn )
addEventHandler ( "onClientPlayerSpawn", root, onPlayerSpawn )


function currentCam(key)
function currentCam(key)
   if (getControlState(key)) then
   if (getControlState(key)) then
       outputChatBox("Your current cam view is: "getCameraViewMode()".")
       outputChatBox("Your current cam view is: "..getCameraViewMode()..".")
   end
   end
end
end
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==See Also==
==See Also==
{{Client camera functions}}
{{Client camera functions}}
[[hu:getCameraViewMode]]

Revision as of 08:58, 19 December 2019

This function allows you to get the camera's view mode. This indicates at what distance the camera will follow the player.

[[{{{image}}}|link=|]] Note: It currently only returns vehicle view modes.

Syntax

int getCameraViewMode (  )

OOP Syntax Help! I don't understand this!

Method: Camera.getCameraViewMode(...)
Variable: .viewMode
Counterpart: setCameraViewMode


Returns

Returns an int indicating the current camera view mode. Their meanings can be seen below.

Vehicle Modes:

  • 0: Bumper
  • 1: Close external
  • 2: Middle external
  • 3: Far external
  • 4: Low external
  • 5: Cinematic

Ped Modes:

  • 1: Close
  • 2: Middle
  • 3: Far

Example

This example tells the player their current camera view when they change it

function onPlayerSpawn ( theSpawnpoint )
    currentCam("fire") -- start a repeating check
end
addEventHandler ( "onClientPlayerSpawn", root, onPlayerSpawn )

function currentCam(key)
   if (getControlState(key)) then
      outputChatBox("Your current cam view is: "..getCameraViewMode()..".")
   end
end

See Also