GetCameraViewMode: Difference between revisions
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{{Client function}} | {{Client function}} | ||
This function allows you to get the camera's view mode. This indicates at what distance the camera will follow the player. | This function allows you to get the camera's view mode. This indicates at what distance the camera will follow the player. | ||
{{Note|It currently only returns vehicle view modes.}} | |||
==Syntax== | ==Syntax== | ||
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int getCameraViewMode ( ) | int getCameraViewMode ( ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||Camera.getCameraViewMode|viewMode|setCameraViewMode}} | |||
===Returns=== | ===Returns=== | ||
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currentCam("fire") -- start a repeating check | currentCam("fire") -- start a repeating check | ||
end | end | ||
addEventHandler ( "onClientPlayerSpawn", | addEventHandler ( "onClientPlayerSpawn", root, onPlayerSpawn ) | ||
function currentCam(key) | function currentCam(key) | ||
if (getControlState(key)) then | if (getControlState(key)) then | ||
outputChatBox("Your current cam view is: "getCameraViewMode()".") | outputChatBox("Your current cam view is: "..getCameraViewMode()..".") | ||
end | end | ||
end | end | ||
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==See Also== | ==See Also== | ||
{{Client camera functions}} | {{Client camera functions}} | ||
[[hu:getCameraViewMode]] |
Revision as of 08:58, 19 December 2019
This function allows you to get the camera's view mode. This indicates at what distance the camera will follow the player.
Note: It currently only returns vehicle view modes. |
Syntax
int getCameraViewMode ( )
OOP Syntax Help! I don't understand this!
- Method: Camera.getCameraViewMode(...)
- Variable: .viewMode
- Counterpart: setCameraViewMode
Returns
Returns an int indicating the current camera view mode. Their meanings can be seen below.
Vehicle Modes:
- 0: Bumper
- 1: Close external
- 2: Middle external
- 3: Far external
- 4: Low external
- 5: Cinematic
Ped Modes:
- 1: Close
- 2: Middle
- 3: Far
Example
This example tells the player their current camera view when they change it
function onPlayerSpawn ( theSpawnpoint ) currentCam("fire") -- start a repeating check end addEventHandler ( "onClientPlayerSpawn", root, onPlayerSpawn ) function currentCam(key) if (getControlState(key)) then outputChatBox("Your current cam view is: "..getCameraViewMode()..".") end end