GetCameraViewMode: Difference between revisions

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==Example==
==Example==
This example tells the player their current camera view when they change it
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- TODO
function onPlayerSpawn ( theSpawnpoint )
    currentCam("fire") -- start a repeating check
end
addEventHandler ( "onClientPlayerSpawn", getRootElement(), onPlayerSpawn )
 
function currentCam(key)
  if (getControlState(key)) then
      outputChatBox("Your current cam view is: "getCameraViewMode()".")
  end
end
</syntaxhighlight>
</syntaxhighlight>



Revision as of 00:00, 17 November 2011

This function allows you to get the camera's view mode. This indicates at what distance the camera will follow the player.

  • Note: It currently only returns vehicle view modes

Syntax

int getCameraViewMode (  )

Returns

Returns an int indicating the current camera view mode. Their meanings can be seen below.

Vehicle Modes:

  • 0: Bumper
  • 1: Close external
  • 2: Middle external
  • 3: Far external
  • 4: Low external
  • 5: Cinematic

Ped Modes:

  • 1: Close
  • 2: Middle
  • 3: Far

Example

This example tells the player their current camera view when they change it

function onPlayerSpawn ( theSpawnpoint )
    currentCam("fire") -- start a repeating check
end
addEventHandler ( "onClientPlayerSpawn", getRootElement(), onPlayerSpawn )

function currentCam(key)
   if (getControlState(key)) then
      outputChatBox("Your current cam view is: "getCameraViewMode()".")
   end
end

See Also