GetCameraMatrix

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Revision as of 23:25, 2 February 2019 by Pirulax (talk | contribs) (Changed simple note in the text to an important note(Server-side this functions returns false or the latest value set by the server))
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This function gets the position of the camera and the position of the point it is facing.


[[{{{image}}}|link=|]] Important Note: Server-side this functions returns false or the latest value set by the server

Syntax

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Server
float float float float float float float float getCameraMatrix (player thePlayer)

OOP Syntax Help! I don't understand this!

Method: player:getCameraMatrix(...)
Variable: .cameraMatrix
Counterpart: setCameraMatrix


Required Arguments

  • thePlayer: The player whose camera matrix is to be returned.
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Client
float float float float float float float float getCameraMatrix ()

OOP Syntax Help! I don't understand this!

Method: Camera.getMatrix(...)
Variable: .matrix
Counterpart: setCameraMatrix


Returns

This function returns 8 floats if the argument is valid (when applicable); the first three indicate the position of the camera, the next three indicate the position of the point it's facing, and the last two are the roll and field of view. Returns false if the argument is invalid.

Example

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Client
local x, y, z, lx, ly, lz = getCameraMatrix ()
x, lx = x + 1, lx + 1

setCameraMatrix (x, y, z, lx, ly, lz)

See Also