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Revision as of 20:41, 25 June 2008 by Arc (talk | contribs)

Creates a punch impact particle effect (a small dust cloud).


bool fxAddPunchImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )

Required Arguments

  • posX, posY, posZ: the world coordinates where the effect originates.
  • dirX, dirY, dirZ: a vector indicating the movement direction of the effect.

See Also