FxAddPunchImpact: Difference between revisions

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*'''posX, posY, posZ:''' the world coordinates where the effect originates.
*'''posX, posY, posZ:''' the world coordinates where the effect originates.
*'''dirX, dirY, dirZ:''' a vector indicating the movement direction of the effect.
*'''dirX, dirY, dirZ:''' a vector indicating the movement direction of the effect.
===Returns===
Returns a true if the operation was successful, false otherwise.
==Example==
This page lacks an example
<syntaxhighlight lang="lua">
--add an example here
</syntaxhighlight>


==See Also==
==See Also==
{{Client Effects functions}}
{{Client Effects functions}}
[[Category:Needs_Example]]

Revision as of 12:02, 25 May 2012

Punch impact

Creates a punch impact particle effect (a small dust cloud).

Syntax

bool fxAddPunchImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )

Required Arguments

  • posX, posY, posZ: the world coordinates where the effect originates.
  • dirX, dirY, dirZ: a vector indicating the movement direction of the effect.

Returns

Returns a true if the operation was successful, false otherwise.

Example

This page lacks an example

--add an example here

See Also