Difference between revisions of "FxAddPunchImpact"

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(New page: __NOTOC__ {{Client function}} Creates a punch impact particle effect. ==Syntax== <syntaxhighlight lang="lua"> bool fxAddPunchImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dir...)
 
(add oop syntax)
 
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__NOTOC__
 
__NOTOC__
 
{{Client function}}
 
{{Client function}}
 
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[[Image:Fxpunchimpact.png|thumb|200px|Punch impact]]
Creates a punch impact particle effect.
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Creates a punch impact particle effect (a small dust cloud).
  
 
==Syntax==
 
==Syntax==
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bool fxAddPunchImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )
 
bool fxAddPunchImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )
 
</syntaxhighlight>
 
</syntaxhighlight>
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{{OOP||[[Effect]].addPunchImpact}}
  
 
===Required Arguments===
 
===Required Arguments===
 
*'''posX, posY, posZ:''' the world coordinates where the effect originates.
 
*'''posX, posY, posZ:''' the world coordinates where the effect originates.
*'''dirX, dirY, dirZ:''' a vector indicating the direction of the effect.
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*'''dirX, dirY, dirZ:''' a vector indicating the movement direction of the effect.
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===Returns===
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Returns a true if the operation was successful, false otherwise.
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==Example==
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<section name="Client" class="client" show="true">
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This example will create a Punch Impact Effect next to you when typing ''/pimpact'' in the Chatbox.
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<syntaxhighlight lang="lua">
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addCommandHandler("pimpact", function()
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    local x, y, z = getElementPosition(localPlayer)
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    local gz = getGroundPosition(x, y, z)
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    fxAddPunchImpact(x, y, gz, 0, 0, 0)
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end)
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</syntaxhighlight>
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</section>
  
 
==See Also==
 
==See Also==
 
{{Client Effects functions}}
 
{{Client Effects functions}}

Latest revision as of 20:58, 2 January 2015

Punch impact

Creates a punch impact particle effect (a small dust cloud).

Syntax

bool fxAddPunchImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )

OOP Syntax Help! I don't understand this!

Method: Effect.addPunchImpact(...)

Required Arguments

  • posX, posY, posZ: the world coordinates where the effect originates.
  • dirX, dirY, dirZ: a vector indicating the movement direction of the effect.

Returns

Returns a true if the operation was successful, false otherwise.

Example

Click to collapse [-]
Client

This example will create a Punch Impact Effect next to you when typing /pimpact in the Chatbox.

addCommandHandler("pimpact", function()
    local x, y, z = getElementPosition(localPlayer)
    local gz = getGroundPosition(x, y, z)
    fxAddPunchImpact(x, y, gz, 0, 0, 0)
end)

See Also