Difference between revisions of "FxAddPunchImpact"

From Multi Theft Auto: Wiki
(New page: __NOTOC__ {{Client function}} Creates a punch impact particle effect. ==Syntax== <syntaxhighlight lang="lua"> bool fxAddPunchImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dir...)
 
m
Line 2: Line 2:
 
{{Client function}}
 
{{Client function}}
  
Creates a punch impact particle effect.
+
Creates a punch impact particle effect (a small dust cloud).
  
 
==Syntax==
 
==Syntax==
Line 11: Line 11:
 
===Required Arguments===
 
===Required Arguments===
 
*'''posX, posY, posZ:''' the world coordinates where the effect originates.
 
*'''posX, posY, posZ:''' the world coordinates where the effect originates.
*'''dirX, dirY, dirZ:''' a vector indicating the direction of the effect.
+
*'''dirX, dirY, dirZ:''' a vector indicating the movement direction of the effect.
  
 
==See Also==
 
==See Also==
 
{{Client Effects functions}}
 
{{Client Effects functions}}

Revision as of 20:41, 25 June 2008

Creates a punch impact particle effect (a small dust cloud).

Syntax

bool fxAddPunchImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )

Required Arguments

  • posX, posY, posZ: the world coordinates where the effect originates.
  • dirX, dirY, dirZ: a vector indicating the movement direction of the effect.

See Also