FxAddGunshot

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Gunshot

This function creates a gunshot particle effect.

Syntax

bool fxAddGunshot ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ [, bool includeSparks = true ] )

OOP Syntax Help! I don't understand this!

Method: Effect.addGunshot(...)


Required Arguments

  • posX, posY, posZ: the world coordinates where the effect originates.
  • dirX, dirY, dirZ: a direction vector indicating where the bullet is fired.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • includeSparks: A bool representing whether the particle effect will generate sparks.

Returns

Returns a true if the operation was successful, false otherwise.

Example

Click to collapse [-]
Client

This example adds a gunshot with sparks in front of your face.

addCommandHandler("sshot", function()
    local x, y, z = getElementPosition(localPlayer)
    fxAddGunshot(x, y+0.5, z+0.5, 0, 0, 0, true)
end)

See Also